Next up
I just finished coding in the new movement mechanic. Instead of me using the Axis for movement, I now have an acceleration and deceleration method to control movement. If you aren't afraid of dying loads, come give it a try!!
Just finally finished Controller support for my game. That took a long time. Then added a Pause menu to go along with it!!
WHOOO Controller support finished and covered for!! Ontop of that I have pause menu all set up and ready to go!! If you are interested in following this game through development then follow my devlog!!
With the Ice blocks done I can now introduce the new enemy type. Stationary rotating eyeballs!! They are a massive pain to avoid. Especially in a level I'm designing with many of them!
New update!! Game has also been made free but will always be a version behind the paid version over on http://Itch.IO. So if you have an interest in dying a lot and playing a deadly 2D platformer, come give it a try! https://legingergamer.itch.io/a-slimes-adventure
DEVLOG 1: The start of something beautiful Welcome to my new devlog, this will be where I update all the changes and updates to the game. I work on this on a semi-daily basis. I hope you enjoy the game as much as I love making it!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Another house i made long time ago.
Shadow The Hedgehog X pixel art
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