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Devblog 17th June, 2023.
β¨ Imported State Machines for animations into Godot 4 for all characters and the player!
β¨ Floors and walls in perspective~
β¨ Volumetric fog!
β¨ Shiny eyes are back! Shinier than ever!
β¨ More parallax layers!
β¨ SHADOWS!!!
My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday
Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Gou and Saba find themselves in a vast rocky desert. Saba is feeling a bit homesick.
: Clip Studio Paint
: https://www.redbubble.com/shop/ap/170981078?asc=u
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
Finally animating these bees on the overworld!
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
in my ever after high phase! i love maddie shes so cute
Devblog 11th March, 2023.
I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.
I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.
Further info in the article below.
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