Next up
I always loved Springtrap. Easily my favourite character in all of FNAF franchise.
A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
Hello, Christine.
Gou and Saba find themselves in a vast rocky desert. Saba is feeling a bit homesick.
: Clip Studio Paint
: https://www.redbubble.com/shop/ap/170981078?asc=u
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
Finally animating these bees on the overworld!
Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Guess who finally played Hollow Knight!
I just can't have enough of this baby, so I drew them a pretty poster! π₯Ίβ₯π
If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook
Devblog 11th March, 2023.
I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.
I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.
Further info in the article below.
3 comments