Game
Kingso
11 months ago

Devlog #11: Progress Update #kingso #devlog


Introduction

Hello, adventurers!

In this devlog, we’re sharing a general development progress report. Much has changed in Kingso since the last devlog - systems became deeper, visuals more expressive, and the world more dynamic.

What’s New

  • Biomes:
    Water movement, animated environments, and more immersive ambiance across regions.

  • Domains:
    Around 30 nations and 200 territories now shape the continent’s political and cultural landscape.

  • Creatures:
    At this stage, only slimes are implemented - various types adapted to different environments. Despite their simplicity, they already feature distinct habitats, behaviors, and stats. This lays the foundation for a richer creature ecosystem in future updates.

  • Dialogues:
    Visual elements such as character portraits, background art, and dynamic text flow are now fully implemented. Choices affect interaction outcomes.

  • Quests:
    The Adventurer’s Guild is now functional. Players can accept and complete tasks, build squads, and explore the world.

  • Saving System:
    The core mechanic - one life. Autosaves are now active and bind tightly to the player’s progression.

  • Sound Effects (SFX):
    Interface sounds and ambient game world audio now provide a more responsive and atmospheric experience.

  • Settings:
    Added support for 15 major languages, with plans to expand localization in future updates. A basic control guide is now available to help new players get started. Additionally, new settings have been introduced for audio and rendering, allowing for better customization of the experience.

What’s next?

Quite a lot will be expanded in upcoming updates. The world of Kingso is turning into a rich, multi-layered experience with meaningful exploration and storytelling.

This version is already playable - players can explore the continent and complete guild quests.

Future updates will focus on expanding gameplay beyond combat, squads, and quests, introducing mechanics that enhance freedom of choice and personal storytelling.

Thank you for reading this Devlog!



0 comments

Loading...

Next up

I’m making an inventory system with separate controls for two hands. 🍷 What do you think? #fps #gameplay #gamedev #indiedev #godot #godotEngine #gamedevlife #ui #gui

Too realistic… turns out it was a bug 😅 (already fixed) #tooreal #gamememe #realism #gamebug #bugfix #gamedev #indiedev #godot #godotEngine #clouds #sky #skylovers

You might wonder what medieval fantasy has to do with space — I thought the same until I saw this... 😂 #fps #gameplay #gamedev #indiedev #godot #godotEngine #gamedevlife #slime #mob

I'm making a dialogue system in my game. What do you think about this style of dialogues? 🤔 #fps #gameplay #gamedev #indiedev #godot #godotEngine #ui #gui

I recently updated the description after a major update.

There has never been a real 3D voxel roguelike — especially one like SAO or DanMachi. More exciting content is coming soon!

#fps #gameplay #gamedev #indiedev #SteamGame #roguelike #sao #danmachi

That exact feeling when you get stuck between walls; oh, those game collisions 🙂 #fps #gameplay #gamedev #indiedev #godot #godotEngine #collision #gamedevlife

Implemented player camera movement. Now walking doesn’t feel like just a camera anymore — it actually feels real. 🤗 #fps #gameplay #gamedev #indiedev #godot #godotEngine #SteamGame #roguelike #gamemechanics #cameramovement #playercontroller

I was fixing a bug with camera controls here… Does this blow your mind? Anyway, it’s weird. 🫠 #fps #gameplay #gamedev #indiedev #godot #godotEngine #gamedevlife #mindblown #crazy #unexpected