Introduction
Hello, adventurers!
In this devlog, we’re sharing a general development progress report. Much has changed in Kingso since the last devlog - systems became deeper, visuals more expressive, and the world more dynamic.
What’s New
Biomes:
Water movement, animated environments, and more immersive ambiance across regions.Domains:
Around 30 nations and 200 territories now shape the continent’s political and cultural landscape.Creatures:
At this stage, only slimes are implemented - various types adapted to different environments. Despite their simplicity, they already feature distinct habitats, behaviors, and stats. This lays the foundation for a richer creature ecosystem in future updates.Dialogues:
Visual elements such as character portraits, background art, and dynamic text flow are now fully implemented. Choices affect interaction outcomes.Quests:
The Adventurer’s Guild is now functional. Players can accept and complete tasks, build squads, and explore the world.Saving System:
The core mechanic - one life. Autosaves are now active and bind tightly to the player’s progression.Sound Effects (SFX):
Interface sounds and ambient game world audio now provide a more responsive and atmospheric experience.Settings:
Added support for 15 major languages, with plans to expand localization in future updates. A basic control guide is now available to help new players get started. Additionally, new settings have been introduced for audio and rendering, allowing for better customization of the experience.
What’s next?
Quite a lot will be expanded in upcoming updates. The world of Kingso is turning into a rich, multi-layered experience with meaningful exploration and storytelling.
This version is already playable - players can explore the continent and complete guild quests.
Future updates will focus on expanding gameplay beyond combat, squads, and quests, introducing mechanics that enhance freedom of choice and personal storytelling.
Thank you for reading this Devlog!
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