I continue to complete the challenge - a full game in 30 devlogs. Already 12!
In this devlog, I would like to show the first passive skill of the pilot - bloodlust. The passive skill gives a small bonus when the corresponding condition is met. Bloodlust gives acceleration to the player’s ship if there are few enemies left. Activation of the skill is accompanied by a sound effect.
I also added a sound effect and a background for achievement notifications. Game achievements are an important part of the gameplay, because… achievements provide in-game currency necessary to upgrade the player’s ship.
And also fixed small bugs.
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Next I'm going to create several locations in different visual styles. What style would you like to see the location in?
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