Game
Home Grown
2 years ago

Devlog 13: I am so happy to start planning out the Beta!


YES, I have canceled the Alpha! I am never opening the project folder ever again!! Except to, of course, take all the art and sounds to reuse them in the new version.

In the last devlog (wow, it's been a while), I had said that I would still release Alpha 3.0 before beginning work on the Beta, but I just found out Godot v4.0 is officially out, and I just decided that I am not continuing the current game.

Now, since I'm getting to start all over again, I will be going through much more planning for how the game will work, learning about the changes to the Godot Engine in 4.0, and doing some smaller projects to figure out how things might work. I've also got a little game called Pitch Black which I'll release in less than two years, and I've also got lots of studying to do... So I'm already busy enough as it is.

Alrighty, it was a short one, but it's time for another several months (possibly a year or longer) till I write the next Devlog for this dumbass game :D



0 comments

Loading...

Next up

Alpha 3.0 (changelog): The Final Alpha Update

Expect an update soon...

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

"Many ask me: 'Do you feel remorse for these deaths?'

But I ask, what's a few more for a world without it?"

Devlog 2: Out of GameJam Phase!

Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."