Game
Pitch Black

2 years ago

Devlog 14: It's been a while, huh?


It's been well over a month since the last devlog and I haven't done much with the game. I have done a lot of planning and story writing but not much to do with the game itself. But I think it's good that I have "taken a break" Because now I have a plan and an actual story I want to tell.


Gameplay

The first thing I did since the last devlog is finally add a death screen, which looks pretty good. There are some problems, but they have to do with the save system, so I'm just finishing with the first area while planning out the second area—But wait, didn't I say I had finished the first area? Well, yes, there were just some small things I needed to touch up in its third puzzle. Technically I didn't lie in the last devlog because it could be completed from beginning to end ;)

After finishing the things from area one I'll resume planning the second area while improving parts of the save system. I also found more problems with the controls, like the number of buttons to keep track of (E is using an item, LMB is interacting with an object, RMB is hiding in an object, Q/C is dropping the tool or item, etc.). I might change the inventory to display when you press a button. Then I can remove the need for a mouse by making E interact with objects when it's closed. This would also make certain parts easier since you won’t have to select an item to unlock a door, it’ll just use the first key in your inventory that matches the lock.

That's honestly it for gameplay, everything else I've done can't be revealed yet.

Music

I want to get back into composing the music, especially after playing Undertale and listening to its music over and over again.

But I'm wanting to put more time into each individual track and make them more unique.

Final Notes

Since summer break is coming soon I'll have more time to work on all of my games, especially this little game. Until then, I'm only working on Pitch Black and its novel, and hopefully, you all should be in Pitch Black very soon.



0 comments

Loading...

Next up

gonna publish a new devlog soon...

#WIPWednesday

New Release, 2.14.0: The "Endless" Update!

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!

holy shit the TJOC demo is good.

Devlog 13: Starting on the Second Area!

I'm trying to find a way to redesign the Eye to be more creepy. This art is not meant to be a final design, I'm not proud of it, I was focusing on the lightning, but an idea I had while making it was adding spider legs

The Xbox controller I use to test my game just died :\

But the controls work well :D

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

I got my first 1st place :D