Game
Pitch Black

2 years ago

Devlog 17: Accepting imperfection


Hey, it's me, and it's finally my first devlog of 2024! Yippee! And I'm feeling good about this year.

Pitch Black has fallen low on my priority list, and although that may sound like a bad thing if you're interested in this game, it may be vital for making this a great game. I need to learn to fail, and if I had committed to releasing it when I wanted to, Pitch Black would have been that first big failure. I have learned a lot from Pitch Black, and it probably would've been worth even releasing it in this state. The thing is, I don't want it to be a learning experience. I want it to be a finished product with a worthwhile story, fantastic gameplay, and a beautiful soundtrack.

If I explain why I find this game is so important to my future, it'll spoil a lot. Think of it like my "Project" being on the line. If this game is an utter failure (critically) it'll be the immediate end of the Project.

That means some of my projects will be released this year, such as Lights: DIE OUT or Home Grown's beta, and while that may lead to Pitch Black being delayed again, it'll be better for the future of the Project. Lights: DIE OUT is another project that's already become a learning experience for me. And if I'm honest, it's not vital to me.

Anyway, this was a quickly thrown-together devlog by yours truly, IRØN.
bye-bye.



0 comments

Loading...

Next up

gonna publish a new devlog soon...

#WIPWednesday

Devlog 15: The New Plan

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

Bandit Trap is Out Now!

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Quests inspired by the game are in your quest log now!

Check out the game: https://bit.ly/bandittraplaunch

just the start

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

Gods, Death & Reapers is an innovative ExtrAction RPG set in an afterlife where mythology is real and the gods are dead. Fight through PvPvE, Story Mode, or Co-Op PvE to claim loot & bring balance to the realms.

Join the playtest: https://playtest.wolcenstudio.com

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt