These next few devlogs won't be as big as the first one, but will still showcase a lot of progress until the game gets released.
Code Optimization and Miscellaneous Things - I've been improving a lot of the code, and make it so that the game runs as smoothly as possible, and can run on as many PCs as possible, and possibly even Android devices in the future. For this reason, I've been removing lots of unnecessary code and stuff that genuinely just does not work well at all. (And, the font for the options, AI levels, and challenge toggles have been changed, happy now @Disamol ?)
Dee Dee's Secret Characters - Pressing Shift on Dee Dee's icon will allow you to view the secret animatronics that Dee Dee has access to. However, you can only customize her AI level after beating Yellow Bear [13/20], and you do not have a preset currently active!
Presets - There are currently 9 available presets (all of them can be viewed on the "Trophies" part of the page), those ranging from "The Main Four", "The Aftermath of the Day" {Thanks @LestXP_ for the 2nd preset idea :3}, "Foxy Foxy", "Double Trouble", "Top Shelf", "Bottom Shelf", "Step to Hell", "Yellow Bear", & "True Max Mode". The presets shown in the 3rd & 4th screenshots are just teasers for what else is to come ;)
Apologies - To end off this devlog, I want to tell all of this game and my profile's followers about something. I am legitimately sorry for how long the game is taking to come out. Remember that my PC was pretty bullshit in the past not allowing me to work on the game which sucked! This also means that Flumpty's 1 CN is delayed due to my bullshit PC (FNaBP But Better isn't really affected due to the fact that I started it after I had my new laptop), so yeah.
Welp, see y'all in the next devlog or the next post for the game!
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