3 months ago

Devlog 3 - 09/18/25

I hate unity :)

office rendered, now we focus on rendering cam 6




0 comments

Loading...

Next up

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!

Real devlog work done on rendering main map! Almost finished i promise. Mike is currently working on floor 2 of the Pirate Caverns. we plan to finish the map by next week dont tell mike i said this no promises but we might have an alpha build soon. Seeya!

Stylized Mangle (Broken ver)

Status: Developing Main map: 75% done with texturing and Greyboxing Pirate Caverns floor 1: 100% Pirate Caverns floor 2: 1% Animatronic AI: 0% We are super excited to share our project with you, and we will update you all soon! Here are some sneak peaks!

POPGOES fanart showcase for this week! Check these out! (26/12)

Sources for all four of these, AND A NEW POPGOES STICKER, are in the article!

DEVLOG 2: CLOTHES BAD WHY IS THE ASPARAGUS FROM VEGGIE TALES THERE

Devlog 4 - 09/24/25 Thank you for ALL THE SUPPORT!!

Grey boxed and begun rendering cam 2 - Qwerty Finished cam 6 render - Mike begun work on monitor - Mike

Spooky kids

Get ready for all new scares, terribly dark nights, and life size animatronics. See you soon.