9 months ago

Devlog 3 - 09/18/25

I hate unity :)

office rendered, now we focus on rendering cam 6




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Get ready for all new scares, terribly dark nights, and life size animatronics. See you soon.

Devlog 2 - 0/9/17/25

Rendered main office (mostly) - Mike

Cam 6 Greybox finished - Qwerty

Status: Developing Main map: 75% done with texturing and Greyboxing Pirate Caverns floor 1: 100% Pirate Caverns floor 2: 1% Animatronic AI: 0% We are super excited to share our project with you, and we will update you all soon! Here are some sneak peaks!

Ticket booth gameplay

Devlog Mini! Didn't do much in the mapping department today, however I began sculpting the different mickey heads (and donald duck's head) in blender that you see in cam 3! Here's to being halfway done with the week! Seeya tommorow! #WIPWEDNESDAY #Fnaf

Technical Office Gameplay №2🌻

DEVLOG 2: CLOTHES BAD WHY IS THE ASPARAGUS FROM VEGGIE TALES THERE

Devlog 4!! MAP IS DONE!! YIPPEE

- Cams done! WE ARE FINISHED WITH THE MAP!! were excited to finish the ai, and get everything else working. OFFICIAL DEMO DATE: October 20th. Please bare with us as issues may arise before the demo. Thank you! Seeya soon!

Activity Report #1

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!