2 months ago

Devlog №3

You can't do without a squat, but there's a bug that you can see right now. It's running while squatting and losing speed, and I'm falling into textures. Do you have any suggestions on how to fix this?




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Devlog №1 So, I started making a full release of the game, but I started from scratch. I made a character, a Bodycam camera, and I adjusted the sharpness and smoothness of the camera, which took about 15-20 minutes.

Devlog №4 I added a flashlight, it's a simple mechanic, and it might come in handy somewhere.

Hello everyone, I'm a beginner game developer using Unreal Engine 5! I want to showcase my first demo game, which is a simple platformer. However, it's a great starting point for me. I'm using BluePrint.

Devlog №2

I added Depth Of Field, which means that when you look at an object closer to you, the background becomes blurred, and vice versa. I think this is a good mechanic, and it could be implemented in the game.

Just a Pico sprite

Demonstration of the spells and their effects :)!

I worked so hard to get all four of them to the end safely, but then...

Regional Bulbasaur. #Pokemon

Path of Kami, running around the shrine area

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling