
Hello everyone, I'm a beginner game developer using Unreal Engine 5! I want to showcase my first demo game, which is a simple platformer. However, it's a great starting point for me. I'm using BluePrint.
Next up
Devlog №1 So, I started making a full release of the game, but I started from scratch. I made a character, a Bodycam camera, and I adjusted the sharpness and smoothness of the camera, which took about 15-20 minutes.
Devlog №4 I added a flashlight, it's a simple mechanic, and it might come in handy somewhere.
Devlog №3 You can't do without a squat, but there's a bug that you can see right now. It's running while squatting and losing speed, and I'm falling into textures. Do you have any suggestions on how to fix this?
REAL TIME FNAF DEMO - OUT NOW #FNAF #RealTimeFNAF
Devlog №2
I added Depth Of Field, which means that when you look at an object closer to you, the background becomes blurred, and vice versa. I think this is a good mechanic, and it could be implemented in the game.
Today our animator of the recent video "10/10" is officially homeless and needs help #realtimefnaf #fnaf paypal.me/Hyplamic
We are under attack!
The whole squad is here!
Interested? Follow me!










6 comments