Game
Steel Titans
6 years ago

Devlog 34: The Grand Finale


We’re in the endgame now

heheheh…

So it’s final devlog, with the game releasing on Thursday, April 18th.

Plus, I’ll be updating the game page again, just before release.
Also, a trailer is ready for to go out on release.

And of course, here’s a countdown to release!

Release Coundown

Now, onto updates.

General tweaks and bugfixes

  • Added Splash screen

  • Hp disapears on boss death

  • Deja vu near the rapids and Out of turret puns and rockets now complete

  • Can no longer complete a level after losing

  • Can no longer skip save notification

  • Deja vu time increased

  • End text recentered

And, here it is, the final bonus gif.

5d091e4642f14.gif

Thanks for reading!

Itch.io page
Itch.io Devlog



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Only true badasses may pass! #conceptart #art #gamedesign

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Got some fun collectibles in our game, Path of Kami!