3 months ago

Devlog 4 - 09/24/25 Thank you for ALL THE SUPPORT!!

Grey boxed and begun rendering cam 2 - Qwerty
Finished cam 6 render - Mike
begun work on monitor - Mike




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Status: Developing Main map: 75% done with texturing and Greyboxing Pirate Caverns floor 1: 100% Pirate Caverns floor 2: 1% Animatronic AI: 0% We are super excited to share our project with you, and we will update you all soon! Here are some sneak peaks!

Real devlog work done on rendering main map! Almost finished i promise. Mike is currently working on floor 2 of the Pirate Caverns. we plan to finish the map by next week dont tell mike i said this no promises but we might have an alpha build soon. Seeya!

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃

Stylized Mangle (Broken ver)

DEVLOG 2: CLOTHES BAD WHY IS THE ASPARAGUS FROM VEGGIE TALES THERE

POPGOES fanart showcase for this week! Check these out! (26/12)

Sources for all four of these, AND A NEW POPGOES STICKER, are in the article!

Get ready for all new scares, terribly dark nights, and life size animatronics. See you soon.

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!

Spooky kids

Devlog 3 - 09/18/25

I hate unity :) office rendered, now we focus on rendering cam 6