So where is the update?
Well in short, I've been busy with life.
And in a longer explanation: A couple things happened.
First off I realized while testing that the main thing the update contained content wise was.... not good? It was alright but it was very monotonous and poorly planned so I canned the idea and am currently gonna put together something else. It might be even less content but I'd rather this than whatever the fuck I was doing previously. Might re-use that idea for a different game and think it out better.
Secondly, last week life got busy and I was doing too many things at once so I got burned out and haven't even touched the project for a few days. Probably by the end of the week I'll get back to working on things and testing shit.
I'm still partially burnt out so when I do get back to the project I will just be chipping away at it rather than making strides. Maybe this will teach me to not put on such a workload and to think out some stuff more kek
Next up
it me
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Explosive domino effect










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