So where is the update?
Well in short, I've been busy with life.
And in a longer explanation: A couple things happened.
First off I realized while testing that the main thing the update contained content wise was.... not good? It was alright but it was very monotonous and poorly planned so I canned the idea and am currently gonna put together something else. It might be even less content but I'd rather this than whatever the fuck I was doing previously. Might re-use that idea for a different game and think it out better.
Secondly, last week life got busy and I was doing too many things at once so I got burned out and haven't even touched the project for a few days. Probably by the end of the week I'll get back to working on things and testing shit.
I'm still partially burnt out so when I do get back to the project I will just be chipping away at it rather than making strides. Maybe this will teach me to not put on such a workload and to think out some stuff more kek
Next up
it me
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
Werehog transformation process. #sonicunleashed
Update 2.627
New challenges & new effects!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I worked so hard to get all four of them to the end safely, but then...
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










0 comments