Game
Vagrus - The Riven Realms

7 years ago

Devlog #8 - Companion Combat Revamp
As promised, sharing a quick update on the combat part as well so the guys who voted for that last week would not be disheartened too much.
(Don't to worry, the Character design - Part 2 is still coming next Thursday.)


So based on the initial feedback and testing of the Companion combat, we have decided to revamp quite a lot of it. The process is still not fully complete, but you can already see the improvement on the images below.

Here’s how the old design looked like:

5d09873cbe896.jpg

…and the new:

5d09873dcd78b.jpg

The main changes are:

  • Skill icons have replaced the previous skill selection (the little scroll). This does not only give better combat field visibility but also adds flavor to all the character skills.

  • Skill confirmation also changed. It used to be a graphical representation on the combat field but now is a second click on the target itself or the skill itself (once the target is selected). It’s a slicker solution that we are very satisfied with.

  • Design changes that include simplified and more user friendly UI structures, tweaks to the position of the six combatants, and the initiative order. There are also a lot of little adjustments here and there, like the size and function of the combat log.

It’s always great to see how far we’ve come with a part of the game and we hope you are as excited as we are.

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