
Next up
Meet the Sergeant.
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Beta 04 released.
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
32: Sword slash decals, model changes, font changes, and
The Crash Site
Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
31: Enemy counter and different animations depending on what state you're in.











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