
Next up
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
The Crash Site
37: Newest version released.
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
A bit trippy and confusing to look at, but I think the material works well.











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