Next up
A bit trippy and confusing to look at, but I think the material works well.
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
@PQubeGames
' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/SpyderAgent8
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
@ShorelineGames
' Kick is a nostalgic tale of making your way to school, all the while honing your soccer skills throughout challenging levels packed with unique challenges.
It's also part of #NextFest!
Play the free demo: https://bit.ly/KickSteam
37: Newest version released.












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