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Demiurge's Spear
4 months ago

Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.




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31: Enemy counter and different animations depending on what state you're in.

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

Beta 04 released.

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

32: Sword slash decals, model changes, font changes, and

72h Until… Hoomanz! drops! October 27th, 2025.

Ready to scare some Hoomanz and save Planet Erf? 🌍

The demo’s already waiting...

👉 Wishlist & follow us on Steam!

#hoomanz #release #cozygame #indiegame #steamwishlist

29: Berserk mode and sword trail.