2 years ago

Devlog - A tad behind


So, I haven't been working on TFI that much these past few days. It's not because of anything bad; I just want to do other stuff! For example; I've been playing Sonic Heroes, it's janky but fun! I've also started learning Unreal Engine. I'm not doing anything with it yet but in the future, maybe. It's Unreal of Godot for me. I hope the trailer will be out next week but I'm not super sure. I'm worried that if I just plop a random date in there I'll be pressured to work on it so I'm considering doing the final island and then the release date trailer.

Oh yeah, the eastern sector is done.



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About a week ago I uploaded the battle for The Flipside, called "Scrimmage" to my YT.

@Ima1243 then decided to create this wonderful remix of it! He has given me his blessing to share it with you all, I hope you enjoy! :D

I am armed now.

Be afraid.

So, I played Until Then: Afterimages.

It was certainly a DLC for a video game that exists.

Johan's model is now Unity ready! (WIP)

Rendered in Unity (URP)

My Time (Instrumental Demo) by @Mr-Bad with lyrics.

Well, the first thirty seconds of it with lyrics. I ran out of steam.

(I DID NOT MAKE THIS SONG)

The road hides many mysteries... and now the interface does too

I ripped this straight from my YT channel but I thought it was kinda-sorta-probably-maybe-possibly-perhaps funny.

I played The Flipside's demo on an old TOSHIBA laptop of mine and it ran almost entirely at a smooth 60 FPS!

To celebrate. Have this new slew of screenshots! They're green!

Spoiler Alert! Viewer advice: But watch it anyways ;)) A lot has changed in Bilby so this is another teaser, follow and like for more!

#devlog #rpg #indiegame #trailer

The Flipside's combat has gotten a lot more fun and strategic as development has progressed. What was just mashing attack is now based on your equips, skills, and more!

It's ain't super crazy but it's pretty fun!

#GJAsks