Extending the graboid AI/sensors today! Before they were simply moving towards the nearest meeple for testing, but now they track vibrations felt by movement and investigate the closest, strongest vibration for juicy treats.
This is going to help a lot with different types of behaviours, and I've already got it working with the prototypical distraction card; the old tractor from the movie. This can be placed on the grid and will automatically move in a straight line making lots of noise and drawing attention.
I also cobbled together this heatmap shader to help visualise the system. I'm not sure how we'll display this sort of vibration info to the player in the final prototype, but this definitely helps with debugging for now!
Other minor fixes/tweaks/polish to the menus and card system too.
Tomorrow we'll be meeting early with the full team to flesh out the design some more and plan out the final 7 days of jam time!
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