I've been working on the scanning phase today!
At the start of each of your turns, your seismometers will pulse out and highlight any potential Graboid positions in their quadrant - this gives the player vital info for strategising.
Finally as a little treat I polished up the grid and blueprint placement visuals with some lerping and particles and sounds :)
Emmy has been working on combat! That's gameplay! Now you can equip your meeples with guns/bombs and have them fight back against the Graboid menace (or just defend themselves if they're attacked)
They goal is to have a few different weapon types with different stats - basically high damage low ammo guns & low damage high ammo ones.
(you can see my beautiful placeholder art for this below)
Meanwhile Caspar made some more building destruction models, added new card tip icons, & worked on the meeple stat popup UI
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