Game
Perfect Draw
2 years ago

DevLog - Day 14

Win conditions?! Scoring, Leaderboard, & Progression


Today I finally got the most basic win condition implemented, a flag marking the start of the mountain trail. When meeples reach here they are considered saved and added to your score.

Also, your score!

I added the score calculations to go along with the working win/lose system we have now, along with a detailed breakdown which you can see below. The score you gain directly affects how much XP you earn, and the number of meeples you save contributes to your PBucks wallet.

I hooked this up to the leaderboard which I had working early on, and it all appears to be working great.

Otherwise I've also been tweaking the graboid AI even more, trying to get it to the right balance between chasing down targets but also getting distracted by your.. distraction.. cards. It seems to be working well now, but we haven't yet tested a full run through with all the cards!

That's something we're hoping to start tomorrow, along with getting some outside playtesters to mess with it and see what feedback they have. Exciting :)

Meanwhile Emmy has been finishing up the combat system, & working on specific cards (like the wheelbarrow for clearing debris, or the leap of faith for jumping between rooftops!)

And Caspar is continuing on with their modelling/texture work.

day14.png


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Next up

We've been working on this Tremors card game for the last 2 weeks as part of Together Jam!

We're really happy with the progress we've made, and are hoping to get some feedback

Please find the playtest build on the game page :)

https://gamejolt.com/games/perfect_draw/730210

𝐆𝐫𝐚𝐛𝐨𝐢𝐝 𝐀𝐈 𝐁𝐫𝐞𝐚𝐤𝐝𝐨𝐰𝐧

- Check out this article focusing on our lovely critters' brains!

𝗟𝗼𝗼𝘁𝗟𝗼𝗰𝗸𝗲𝗿 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's usage of LootLocker systems

Perfect Draw - Trailer

Check out this trailer we put together for our game, hopefully it helps show off and explain all the features!

𝗡𝗲𝘅𝘁 𝗦𝘁𝗲𝗽𝘀

- Check out this article delving into our post jam changes

I put together a wee trailer for our Tremors strategy card game!

𝗨𝗜 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's UI design and implementation

𝑪𝒂𝒓𝒅 𝑩𝒓𝒆𝒂𝒌𝒅𝒐𝒘𝒏

- Check out this article for a full list of all the cards in our game!

Expand the article to view our strategy guide!

A winning playthrough of our Tremors card game

Check out what happens when these cute little Graboids come face to face with Burt's Elephant Gun!