Game
Perfect Draw
2 years ago

DevLog - Day 16

Final polishing & fixing!


One more day!!!

Today has been me scrambling around responding to playtest feedback, fixing bugs, & polishing up the final state of things. Overall we're still so happy with how far we've come in two weeks, it feels like a real game!

One of my focuses has again been the Graboid AI, as I try to make it tough but fair. I upped the speed of the Graboids but spawn them further away from the player, so after the initial calm they are pretty relentless in their chasing.

It's still possible to distract them by alternating movement between different meeple in different segments of the map, but that's kind of the theme of the movie so I think its fine here too ;)

From my testing it seems a run can take around 10-15 minutes, which seems acceptable. Assuming you're doing well you could probably get everything 100% unlocked within an hour or two.

day16.png


0 comments

Loading...

Next up

𝑪𝒂𝒓𝒅 𝑩𝒓𝒆𝒂𝒌𝒅𝒐𝒘𝒏

- Check out this article for a full list of all the cards in our game!

𝗡𝗲𝘅𝘁 𝗦𝘁𝗲𝗽𝘀

- Check out this article delving into our post jam changes

A winning playthrough of our Tremors card game

Check out what happens when these cute little Graboids come face to face with Burt's Elephant Gun!

I put together a wee trailer for our Tremors strategy card game!

We've been working on this Tremors card game for the last 2 weeks as part of Together Jam!

We're really happy with the progress we've made, and are hoping to get some feedback

Please find the playtest build on the game page :)

https://gamejolt.com/games/perfect_draw/730210

𝗟𝗼𝗼𝘁𝗟𝗼𝗰𝗸𝗲𝗿 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's usage of LootLocker systems

𝐆𝐫𝐚𝐛𝐨𝐢𝐝 𝐀𝐈 𝐁𝐫𝐞𝐚𝐤𝐝𝐨𝐰𝐧

- Check out this article focusing on our lovely critters' brains!

Perfect Draw - Trailer

Check out this trailer we put together for our game, hopefully it helps show off and explain all the features!

Expand the article to view our strategy guide!

𝗨𝗜 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's UI design and implementation