Game
Perfect Draw
2 years ago

DevLog - Day 8

Gameplay?!?


Today I finished the basics of the meeple movement; you can now select a meeple and move it 1 grid cell in any cardinal direction (currently not restricted to turns in the game loop but definitely getting there!)

There are also helpful tooltips and visual feedback for invalid choices

Meanwhile Emmy coded the card playing functionality. Currently this means clicking any card allows you to spawn a new meeple on a grid cell of your choice, but its super extendable and will be a great basis for all the different cards we have planned :)

day8.png


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I put together a wee trailer for our Tremors strategy card game!

Perfect Draw - Trailer

Check out this trailer we put together for our game, hopefully it helps show off and explain all the features!

𝗡𝗲𝘅𝘁 𝗦𝘁𝗲𝗽𝘀

- Check out this article delving into our post jam changes

𝐆𝐫𝐚𝐛𝐨𝐢𝐝 𝐀𝐈 𝐁𝐫𝐞𝐚𝐤𝐝𝐨𝐰𝐧

- Check out this article focusing on our lovely critters' brains!

Expand the article to view our strategy guide!

𝗨𝗜 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's UI design and implementation

𝗟𝗼𝗼𝘁𝗟𝗼𝗰𝗸𝗲𝗿 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's usage of LootLocker systems

𝑪𝒂𝒓𝒅 𝑩𝒓𝒆𝒂𝒌𝒅𝒐𝒘𝒏

- Check out this article for a full list of all the cards in our game!

Working on our game's intro in the final stretch of the jam!

We've been working on this Tremors card game for the last 2 weeks as part of Together Jam!

We're really happy with the progress we've made, and are hoping to get some feedback

Please find the playtest build on the game page :)

https://gamejolt.com/games/perfect_draw/730210