Lots of good progress today!
I added the new Graboid agent to the test grid and worked on some A* pathfinding for it to seek out the player's meeples. If they enter the same cell as a meeple then the meeple explodes in flesh and blood :)
This is all tied in with Emmy's game state system!
It's really encouraging feeling the gameplay loop already. It also has a lose condition now - if all your meeples die then it's game over.
I also polished up the menus some more, adding a scene backdrop for the camera to swoosh around. This gives it a much more dynamic feel, I'm always a fan of these type of menus in games.
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