Finished procedural house exterior generation
This week’s focus was on getting the first part of the house generation algorithm completed. While it’s not 100% ready yet to move on to the automatic room distribution it’s a good foundation for having fully procedural buildings/houses in the game soon. Besides the house generation I’ve only had time for organizational stuff this week so there is nothing else to highlight or talk about this week.
Notable tasks this week:
Finished cell/grid based building/house exterior generation
Wishlist on Steam
Join the Discord
That’s all I got this week. I hope you are all doing well.
Stay safe out there and I’ll see you next week
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