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#ozonewipeout
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A couple nice shots in an entirely runtime generated world for my upcoming survival game.
The fully runtime procedural world in my game is slowly coming together. What do you think?
Working on a more immersive scavenging/looting experience for my survival game. Using physical containers with items instead of the usual user interface approach.
Experimental art style for my upcoming survival game. All feedback is appreciated.
Short video exploring the wip procedural world generation in my upcoming survival game.
https://store.steampowered.com/app/1792150/Ozone_Wipeout/