Welcome back, everyone.
Updates
So, after some talk and feedback between our team members, we've decided to expand one of the game's sections. As for this specific area, let's just say… you can only fight by evasion.

(Tile sprites by Areoc)
Initially the section was cut short and rushed because the game's focus was more geared towards simply fighting Sans. But thanks to the marvelous concept of sharing and absorbing ideas, we got even more stuff coming for you (horror game) lovers.
We also created a new iteration for Sans' intro in his ultimate finale against you! There's no media to show unfortunately besides…

Initially, the intro was planned to be a simple monologue to fight scene, but we wanted to add something extra to give it that dramatic edge. To clue in to how exactly this plays out, consider Signalis as an inspiration for it.
We've also been simply working on the already completed sections for the game to be in tip top shape for playing! An emphasis on smaller tracks have also been placed... expect the OST to have a lot of those ambience sections.
Momentum

Turns out after time passes from a big release like Underevent, project development slows down considerably. Think about a block moving from a push until friction inevitably forces it to stop. This game is not immune to this, whether it be from real life business or simply a lack of motivation for a specific time
(this is a passion project after all.)
It's worth sharing this because we want to be 100% transparent with the rate of progression. Saying this out loud is also good prevention from getting pressured into pushing out too much media at once to appease anticipating souls. Too much of that has happened with fangames…
This doesn't mean the game stagnated, however! Do know that progress is always being made.
Fun stuff
Ok ok, here's some spoiler free stuff heheh eat up


Hmm… what could these be used for? Guesses are welcome!


Also old concept art for the game's snowdin replacement :)
Debugging gore
These will start appearing in each devlog now lmao



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