Made the raycasts for jumping and detecting objects closer to the feet. It Makes them more responsive.
The AI was moving up the walls, so I made two areas to detect when they go in and when they do, they'll go the other way.
I made the AI a lot smarter by reversing the code for following the player. Basically, I had an issue where all the characters would stay below your feet when you were directly above them. So, I solved the problem and they're much smarter now.
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