Hello everyone! It's 2 AM right now in my country, but I can finally announce that ALL of the UCN Base content has been 100% ported. With this, a release date is practically right around the corner! Right now I'm testing that everything works to the letter, fixing some bugs and trying to break the game as much as possible before I can launch v1.
I'm not really sure what I could share that isn't gameplay (which is basically the same as original UCN), so for now I'll leave you with this screenshot of what the game's main menu looks like, already finished.
With that the devlog is finished, bye!
Next up
Devlog Update 1 - UCN: REM EDITION
Working on a UCN port to gamemaker with modding support
For now I have somethings already done (working animatronics, custom sprites, etc). here is a small showcase!
game page
Im Developing a ONAF Custom Night like game. posting more stuff soon!
UCN - Modding Edition (Main Menu WIP)
Working on a UCN Port to Haxeflixel with Modding Support
Devlog Update 2 - UCN: REM EDITION
Last week I was fantasizing about UCN with the ability to add characters (just like Ultra Custom Night, but with more custom stuff) So I've been developing a little programming language for this project, a little preview
Trying to imitate the ONaF art style. the office is not beging used for ONaF: Scrambled












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