Game
Star Blitz X - Demo

5 years ago

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.




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#GJAsks what's my favorite forgotten retro game is Food Fight for the arcade and Atari 5600. It a one and done game. Think Pac-man meet Havocado where four chef chase you, but you must reach the ice cream before it melt. Throwing food at them is crucial.

Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

Devlog 35#

We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!

Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

#GJAsks what's my favorite gaming sword is the Great Fairy's Sword of Majora's Mask. Stronger than the legendary Master Sword the great fairy's sword able to reflect any and all dark magic while enhance the wielder's strength to 20%.

Devlog 28#

Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.

a quiet moment before the spirits arrive!

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.