Game
Star Blitz X - Demo

3 years ago

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.




0 comments

Loading...

Next up

Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

Devlogs 9#

We upgrade the yellow and red asteroid, and asteroid belt with improve highlight and color. Also add the Earth Deflector Shield that appear when shooting the Earth, and plasma shield on the yellow asteroid and larger brown and grey asteroid.

#GJAsks what is my favorite character design which is Pac-man. Whether its origin was inspired by a pizza with one slice is true or not however, his simple shape of a circle with a slice mouth has been an efficient and memorable icon.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Devlog 23#

Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

#GJAsks who is my favorite video game sidekick which is to me is Luigi. Overlooked of being the scaredy-cat of the two Mario's Bros. But is capable to hold his own in time of need just like is little big brother Mario.

Devlogs 10#

The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.