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Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
Devlogs 17#
Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.
#GJAsks what's my favorite gaming sword is the Great Fairy's Sword of Majora's Mask. Stronger than the legendary Master Sword the great fairy's sword able to reflect any and all dark magic while enhance the wielder's strength to 20%.
#GJAsks which game series do I wish had a kart racer is Mega Nan. While there have been dozens of enemies in the franchise. Just adding the best villains from each sequel to compete and display their ability in the race create a variety to the gameplay.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlogs 10#
The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.
Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
#GJAsks what's my favorite RPG and while I do not play a lot of RPG games but one left impression on me is Super Mario RPG. It's the first and maybe only Super Mario game that is lore and character driven. It's old school approach of tactical I enjoy.
















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