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Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
#GJAsks asks what is my favorite gaming spaceship. Between Arwing from Star Fox and the Vic Viper from Gradius are my all time favorite. I will go with the Arwing because I like it responsive maneuver abilities and boost/brake functions as a advantage.
Devlog 35#
We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
#GJAsks what video game should get a Lego set for me is Gradius. Creating a different era of the Vip Viper and the Lord British, along with the rest of the enemies of the franchise is a great move. It could be the next Star Wars Lego if market correctly.
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
Devlogs 17#
Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.
#GJAsks what was the very first video game that I ever played which was Ms. Pac-Man for the Atari 2600 in 1982. The experience left impression on me about the interactive world that challenge your skills that can be engaging and fun.
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
Devlog 28#
Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.













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