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Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
Devlog 28#
Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.
Devlog 35#
We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
#GJAsks what game I regret never finish for me there are plenty, but one comes to mind is Master Blaster for the NES. I did made it to the last level, but could never navigate the maze. I haven't made it back since but hopefully will someday.
#Majora25 ask which is my favorite memory about Majora's Mask. It's the reunion of Kafei and Anju as the final sub quest before the end of the world. The saddest part was they were willing to die together even if you succeed in saving the town.
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.















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