Game
Star Blitz X - Demo


3 years ago

Devlogs 17#

Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.




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Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.

#GJAsks what retro game do you want to be remade. For me it would be Gyruss the NES version. A 3D remake version that able to switch from fps to third person would enhance the experience similar to Star Fox for the SNES.

Happy #WIPWednesday!

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Making some art?

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Devlogs 9#

We upgrade the yellow and red asteroid, and asteroid belt with improve highlight and color. Also add the Earth Deflector Shield that appear when shooting the Earth, and plasma shield on the yellow asteroid and larger brown and grey asteroid.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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Tell us in the comments!

#GJAsks what video game would best adapt into a movie for me is Castlevania starring Simon Belmont. Since the Netflix's Castlevania series focus on his family tree maybe Simon's story should explain the journey of his lore and story on the big screen.

#GJAsks who is my favorite video game sidekick which is to me is Luigi. Overlooked of being the scaredy-cat of the two Mario's Bros. But is capable to hold his own in time of need just like is little big brother Mario.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.