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Devlogs 10#
The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.
Devlog 35#
We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.
My favorite #JoltidayCharacter is Frosty the Snowman. His story is similar to Pinocchio that tales a heartwarming story of an object becoming to life that experiences in life's lesson while share the journey with its catchy and upbeat music.
Give your PC what it really wants…
Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.
Devlogs 21#
The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.
Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
First time posting here! I have been working on a Rock Paper Scissors rouge-like for a year now!
It's called: TieBreakers!!
Devlogs 18#
Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.















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