Game
Star Blitz X - Demo


4 years ago

Devlogs 17#

Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.




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Devlog 23#

Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.

#GJAsks what's the first game that I became obsessed with is a tough question, but I go with Mega Man 2. Its was in 1990 when I first played it I was impress with its challenge of acquired an enemy weapon and used against them, and the music is peak.

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

My favorite character from Marvel vs Capcom series is Captain Commando. He's the go-to character that I able to perform all his special attacks and hyper combos with ease and one point got a perfect victory through out the game with him. #MvC25

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

@Innombrable is a Jolter to Watch and game dev! Follow @Innombrable before the quest ends on December 2 and you'll get Coins!

Devlog 28#

Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.