6 years ago

Devlogs will be in English now, and here is our first image of our prototype, it's playable but lacks content, expect seeing more of it soon.

but also we would like to announce @Dogoso is now part of our team




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new area on the works, still need to finish the blockout but shouldn't take too long to finish it (some assets of it are already finished)

here's a screenshot of how's the game currently looking (don't worry we are taking care of optimizing it as much as possible to run even on old hardware)

here's some new images. We know that from them there's not much new to be seem but we did a lot of bug fixes, some are still present but we are working on them, lighting had some small improvements, enemy AI has been worked though only one will be on demo

art comission.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Explosive domino effect

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Art made for my friend @ungerbibs . Much love for this <3