5 years ago

Devlogs will be in English now, and here is our first image of our prototype, it's playable but lacks content, expect seeing more of it soon.

but also we would like to announce @Dogoso is now part of our team




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here's a screenshot of how's the game currently looking (don't worry we are taking care of optimizing it as much as possible to run even on old hardware)

new area on the works, still need to finish the blockout but shouldn't take too long to finish it (some assets of it are already finished)

here's some new images. We know that from them there's not much new to be seem but we did a lot of bug fixes, some are still present but we are working on them, lighting had some small improvements, enemy AI has been worked though only one will be on demo

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Some Shadow boss fight gameplay 👾