28 days ago

#Devruary Day 2: What was the first game you ever made?

I made a lot of small game projects, but the first game I ever finished and uploaded for other people to play was "7th Heaven" over 13 years ago!

It's nice to look back and see how far I've come!


The game was a simple platformer with 7 levels that got progressively harder with new obstacles, such as lighting and slippery ice. Each level was higher and higher until you made it to space.

For the graphics I made super simple sprites in PowerPoint, as well as using some free game assets, such as the gems that you collected to give you points.

Today I'm not embarrassed by how bad my first games looked, it's all part of the learning process. I get to look back and see just how much I've developed my skills!



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#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

#Devruary Day 4: How Did You Learn Game Dev? I learned game dev by playing around in Construct 2 and figuring out what everything does. And to this day I'm using that same engine to make the game "You're Not Welcome to Rennville" with @Lit-Lore-Studios !

Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill"

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore! I also really like sound design, it's a fun way to add a lot of detail to the experience.

#Devruary Day 12: What tool or plugin saves you the most time in game dev? The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up!

Take a trip to Nostalgia Land in @JacksonG13 's Sky World 64, a cozy sandbox game that harkens back to the 64-bit era.

This survival experience takes heavy inspiration from Minecraft’s Skyblock!

Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64

#Devruary Day 4: What keeps you making games when it gets tough?

I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself!