Next up
Devvy Update: Literally got the jist of the cameras for this game. Everything should be smooth sailing from now on.
(do not trust the long eye man)
Quick 'lil update (since this game sure as hell needs it): The jist of all the normal nights is done - mechanics & the foes.
Also, I did a slight touch-up to the office to make it darker - that's on the 1st image.
golden sunflower trophy :3333
haha cob cannon go PHWOOOOOOOOGNISKNGJNDG!!
Fun fact: strategies pay off, apparently. This set up for Pogo Party that I've found on the web is doing very well so far. Also, for Wall-Nut Bowling 2, I've decided to "hoard my nuts" for when time comes*... which is how I've aced it 1st try. Zezze.
the big boi
YETI ZOMBIEFFERK ROERRK()E( :D:D:D:D:
(i'm very happy that I got around to not just encountering him, but also killing him & getting him in the Almanac. Not the 1st time it happened, but it's still the best damn feeling)
Not sure if this is a hot take, but I want to say this: Wall-Nut Bowling, the minigame, takes a noticeable nosedive after its first occurence.
the onepeater
Melon-pults are fucking awesome - they can hit Snorkel Zombies without the aid of meatshields. Absolute poggers.
(I assume other catapult plants can do it too, BUT for this level, I had Melon-pults - I used them & they're working out tremendously)











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