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Welcome to the Mansion Remastered
9 years ago

Dialogs Galore! (Weekly Update)


Hello everyone!

How are you guys? :) Are you also enjoying your last few hours of Summer Vacation, like me? It’s sad to see this vacation go… But hey! It isn’t the end of the world :) I will continue development on my games of course! So why not forget about the end of the vacation, and talk about what I did for my game this week!

Last week I mentioned that I was working on a dialog editor, together with Florian van Strien. This week I almost completely finished it. I added one of the most challenging (for me so far) things to program. Namely an easy way to include dialog deciscions inside the Dialog Editor.
I changed a whole load of stuff in the textengine, and now It’s really easy to add choices for the player. I can use them a lot easier now, and also a lot more often!
But hey! Why would I tell you this, if my good friend Darren could also explain everything!
So go ahead Darren, and tell us what’s up!

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You can also click here to view this gif.

(It’s a big Gif, so it can take a while to load…)

So yeah, this editor gives me a whole lot of freedom in dialog writing, and also makes the writing a lot more efficient!

Here are some pics of the editor itself:

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You can click those three boxes to edit their contents! :)

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Here you can see the text, inside one of the previous three boxes.
The little I shaped figures represent actions performed by the textbox. Like Shaking, or Fading :)

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And here is one more picture :)

So this is pretty much all I have been doing this week. Next week I will work on a lot of dialog, since it is now so easy to create! :)
I also might release this editor after the game is launched, but I’m not sure yet…

Anyway I’m really sorry. I don’t have much else to say, so I hope these pictures were sufficient enough for you! :)
Thank you so much for reading! And all of the support!
And I’ll see you next week!

~Joël



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