6 months ago

Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.




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I think next I should do the Enchanter UI.

I never really did a proper one, just enough to to test the system out. Probably have to do a rework of that too... dang it X'D

but now? slep

Welp, I ended up working on the Save file system instead I got it updated to work with the Converter Devices update...but getting it to work with the NPC/Player changes is being difficult For some reason it's not applying the values >:/

Edit...wait it is?

[uses temp value 6 to store the data]

ERROR, value cleared by placing Building.

[uses temp value 5 to store the data]

GAME CRASH, value used for valid Building placement indicator.

[uses temp value 4 to store the data]

You now can't confirm Item selection

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Looking to redo the Building Menu, since if I redo the Enchanting Menu that means I gotta go back and redo the Equipment Menu I just redid... >:|

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I think this is the Crafting Menu redone? Unless I forgot something. Also no particles...

It defaults to auto selecting a stack based on your setting, but you can override if you have enough of an alternative.

Now I eat.

Happy Sunday everyone! I hope you're having a great day!

Lunch was great, mam made cake.

Had to rush out when I got back to catch some Pokemon for my nephew

Now it's coffee and gamedev time!

Please look after yourselves and have an awesome week!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

ok gonna sleep

I think I've got the Crafting System UI set up so it will match with how I want the Building System UI. Just need to do that next.