9 months ago

Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.




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Testing out Mulit-shot magic, I like it but I'm not sure if I'll use it. Maybe as a charge attack?

Changed how the Leech skill works. Instead of it being just data, it makes a Magic Object, which approaches the creator. This gives you a chance to kill the enemy before they get healed.

Might make it so you can kill the Object too? Might be too broken

Happy March everyone! I hope you're all doing well! Worked on magic, enemies and making things more efficient this month!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Urgh. I had the wrong time for Raid hour so I missed it. Had to use the couple remote raid passes I'd been saving to take part. Got both of them...plus 3 Shiny PikHatchu's!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Been busy reworking Magic to be able to pass the correct damage values through under all circumstances so, urm, here's some old pixel art!

This is a friend of mine's Faun D&D character.

Shiny PikHatchu!

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

WOOP!