2 years ago

Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.




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From the weekend😸

Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha

wow thats a crunchy gif!

Some card pulls since there's a new pack out!

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Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Recent shinies!

Not great ones tbh, mostly slightly different shades to the originals.

They really need to overhaul the shiny system from the start.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

PSA: Please do not use small suns to cook potatoes in a campfire.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.