4 months ago

Did I already mention I was a hibernating GachaTuber? Yeah, I did this series over the course of a year and I am still very proud of it! Check it out here: https://youtube.com/playlist?list=PLkLKgCZaX6ruQHZibHSNWCKEGK9T7rlWC&si=tq__vSEdsZFPYeGJ

The Equals VN takes place after it! #gachaclub #gachalife2 #series #OC




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Crazy how it's almost been four years since I completed the entire woulda-been-film storyboard...

And here we are now, with this same scene being playable through choices in the demo (with MUCH better art too)!

More info and links in article!

Welp...I have contacted the GJ support team.

All that's left for me to do now is draw, post and wait.

(More details in the article)

So I made this helpful little chart back when I made the storyboard to canonize the age range of the "Center 10" eternals of the Eternal Frenemies story!

The "REWIND shorts" refer to the Gacha Series I made to flesh out their school days(more in article)

#OC #GachaLife2 #Art #IbisPaint I Draw The Thomas Hinckley, The Protagonist Of 'Five Nights at Robin's 2 & 3', 'Paris Blue'

On tap for #ScreenshotSaturday, we have the CG gallery! Aiming for at least 20-40 images for the full game, but 8 are available in the #demo, so go play!

PS: Players who get all four demo achievements should then see a bonus CG on the main menu screen...

@RedGemThatDraws art

woah

1 month late but I was dealing with artfight 👍

Friendly reminder that the game's "present" timeline chronologically takes place right after the first two pages of the Eternal Frenemies #webcomic!

Links in article (along with small #update), please be sure to tap the hearts of the chapters you like~

FINALLYYYYYYYYY GOT THE LOVELY CHARGED BACKGROUND

Here to celebrate it with a visual from a potential game project that fits the aesthetic (don't think I forgot about my Gacha peeps out there)

More info and links in article!

choose wisely TUNNER... ┆ invasion madness teaser 3🔥

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:

A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)