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Night 3 - Security Office (updated)
Here's a look at Night 1's Custom Night UI. Figured I'd go for something nicer than a couple Sliders & Randomly placed buttons this time around lol, Pretty happy with how it turned out.
This Friday, 9AM CST. Night 2 ~ Instead of being a Camera Monitoring Night Shift, You'll need to keep track of Temperature, Vent Status, The Breaker, And of course, The animatronics.
ACT 3 - NIGHT 2 [ V0.3.0 ] Out Now!
Read the article to see what's new.
ACT 3, NIGHT 2 ~ Friday May 30th!
~ 25 minutes of gameplay,
What's New:
• Night 2
• Render Creator
• Level Loader & Save Editor
• Custom Night
• Mini-Games
• Multiple Save Slots
• Bug Fixes
Act 1 Reimagined is out now!
25 - 35 minutes of gameplay, New Sections, Dialogue, And more Story.
Remade from the ground up.
Easter eggs, Missable Dialogue, and a Secret Level...
Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.
New update coming up! • Major lighting & reflection improvements • Reward increases • Shadow pop-in fixes (Ghost Ship) • Updated Logo & Gamejolt page No specific release date yet, but i just need to optimize the file size a bit, and do some bug tests.
Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.
Act 3 ~ Finished up the Extras Menu, and did a minor UI Refresh on the rest of the Main Menu. Added in a Save Editor, Level Selector. The render creator is also Mostly finished, and is now fully functional as well.
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