Game
DeadBase
12 years ago

Disgusting bugs, everywhere!


DeadBase info.

  • Will upload soon, maybe in another day.

(still want to re-implement achievements and high-scores (gamejolt, clay))

  • Fixed shadows for walls with new script, had to redo a bit of the isomengi one.

(Who’d figure that isometric engine’s shadows converted to topdown would suck?)

  • Fixed sound glitches, and all the other bugs I listed before. (chainsaw, etc)

  • Fixed the everything.

  • Added Level Hint, when you either find the exit key, or exit hatch.

(Levels can take a bit of time to pass, and finding both the key and exit proved a nightmare, you could say.)

  • Adjusted offsets for walls, (not noticeable, but was for shadow implementation.)

  • Fixed mass quantities of ammo in later levels.

  • Fixed Lefty-Speedy-Zombies, and Righty-Slow-As-Hell zombie AI bug.

  • Made 4 explosive barrels spawn per level, instead of two.

  • Seemingly removed the frame drops at later levels issue. (HTML5)

  • Modulated some of the code, especially bullet/collision code, for better future editing. (rushed competition project resulted in messy code, still sifting through it all)

  • Fixed the weird sound overlay on starting/stopping the chainsaw, after revving it, and releasing it. (when out of fuel, it would rev on release, and pull cord sound could barely be heard.)

5d0c521c503a7.png


0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Made my first ever animation.

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Annie of the stars