DeadBase info.
Will upload soon, maybe in another day.
(still want to re-implement achievements and high-scores (gamejolt, clay))
Fixed shadows for walls with new script, had to redo a bit of the isomengi one.
(Who’d figure that isometric engine’s shadows converted to topdown would suck?)
Fixed sound glitches, and all the other bugs I listed before. (chainsaw, etc)
Fixed the everything.
Added Level Hint, when you either find the exit key, or exit hatch.
(Levels can take a bit of time to pass, and finding both the key and exit proved a nightmare, you could say.)
Adjusted offsets for walls, (not noticeable, but was for shadow implementation.)
Fixed mass quantities of ammo in later levels.
Fixed Lefty-Speedy-Zombies, and Righty-Slow-As-Hell zombie AI bug.
Made 4 explosive barrels spawn per level, instead of two.
Seemingly removed the frame drops at later levels issue. (HTML5)
Modulated some of the code, especially bullet/collision code, for better future editing. (rushed competition project resulted in messy code, still sifting through it all)
Fixed the weird sound overlay on starting/stopping the chainsaw, after revving it, and releasing it. (when out of fuel, it would rev on release, and pull cord sound could barely be heard.)
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