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FEAR FABLES: THE ARTIST'S CARNIVAL
4 months ago

Doing some fun stuff with shaders this time around.




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Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!

Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

Fun extra addition: Lights can be broken. Might help to avoid detection from certain enemies

Some lighting and visuals updates.

Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff

Grenades are now fully implemented!

I took a week off from developing other things to prevent burnout.

I made this instead.

It's dumb.

Play it anyway.

https://gamejolt.com/games/stickfinder/975911

Production on the third Fear Fables entry, "THE ARTIST'S CARNIVAL", has begun! Things are still early but I've made some pretty steady progress, and will have more to show for it in the coming days. For now, here's a peek at the game's WIP visual style.