Game
Space Wreck

3 years ago

Don't drink and spacewalk!

If you are intoxicated and roll a critical FOCUS failure on surface change (e.g. broken tile), you trip over and hurl through the space.




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Once again we have reworked our UI, this time changing the layout so that all on-screen interface elements are grouped around the screen slate (sort of a pip-boy). This way all you need is in one place.

Guys, this has gone too far! :D

Junk items can be a useful distraction. Handy, if you want to lure unsuspecting NPCs to a more favourable position.

Space Wreck is a non-linear game. It is short but full of content.

This star map shows some (but not all) of your decisions that form your unique story.

Note: this is still WIP

In Space Wreck, you get XP almost exclusively for completing TODOs (or "quests") - no level-grinding on trash mobs.

Regardless, earn enough experience and you'll get a level up, of course.

Lie detection is now automatic. And, yes, it sometimes opens new options to confront the NPC.

Be careful when meeting new people in Space Wreck - better holster your gun, otherwise, they get all tense. Additionally, if you try to talk to someone while holding a gun in their face, you'll get an appropriate reaction and options to say.

Not everyone is as thrilled as you about the newest crowd-control weapon, shockgun.

There are a lot of mechanics in Space Wreck but you don't have to use or even know about them to enjoy the game. Still, I wanted to at least hint players of possibilities. So we put our GIFs on the loading screen.

Disabling security in Space Wreck is not just an ON/OFF option. After you pass the initial scitec check, you can

* disable the bots right away

* turn the robot friendly with an additional scitec

* take over cambot directly with tools and tinker.