Done coding for right now (Because it's already the next day). It turns out I finished Sonic's second attack in the time I posted that last post, which is 3 hours. My work definitely paid off. The move looks fantastic. I can't wait to show it! Goodnight
Next up
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it
5.5 is out!!
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
For this next boss, I'm actually making something normal for once lmao (wip)
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door










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