Done coding for today. Bowser is now complete! He feels and looks way better than he did when the game was first started. Also The Noise phase 2 is complete. There's another obstacle to dodge other than just a rock. I'll make a video about everything soon
Next up
The first test for detailed palette swapping was successful (for the most part)!
Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette
Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen!
Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss
The first boss battle of the next update is none other than the great Papyrus! Luigi seems to be struggling a bit... but he has something up his sleeve this time. Read the article for details on Papyrus' attacks
What the he- don't fight Goomba as Wario- (Clip provided in the Discord)
These two may be away for the time being, but when they come back they'll be stronger than ever!
Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!
To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)
I reached 2000 subscribers on Youtube, so to celebrate, the special video will break a long running code barrier I've had
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