Done coding for today. I have discovered a massive breakthrough!! I made it so that the new enemy can never do the same attack twice! I will apply this to every enemy before the next update. It doesn't sound impressive but a lot of code went into it
Next up
This new attack for Sans has you change gravity to keep the incoming bones from dealing constant damage to you
For this next boss, I'm actually making something normal for once lmao (wip)
Hey look Donkey Kong works like a charm in this figh- oh... oh my go-
This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
Doing it










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