I added the Kremling's first attack, which seems simple at first, but it actually took some time to do. It's similar to the goombas' attack. He walks towards you and stops for a bit, running towards you afterwards. Here's the complicated part. So with the regular goomba's attack, it's pretty simple how the collision box works. As long as you are in the jump state, you will stomp on the goomba. I made it simple because the goomba is small. But the Kremling is about the same height as Donkey Kong, so I had to change that. Usually with the goomba, it can't hurt you while you are jumping. With the Kremling, you can't stomp on him as long as you're jumping. You need to first jump pretty high, and then land on him. Anywhere you jump in front of him, you will get hurt. Luckily it was easy to make. It just took some time. He will get one more attack with two variants, basically giving him three attacks in total
Next up
To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)
These two may be away for the time being, but when they come back they'll be stronger than ever!
The first boss battle of the next update is none other than the great Papyrus! Luigi seems to be struggling a bit... but he has something up his sleeve this time. Read the article for details on Papyrus' attacks
I reached 2000 subscribers on Youtube, so to celebrate, the special video will break a long running code barrier I've had
Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen!
Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette
Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!
Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss
What the he- don't fight Goomba as Wario- (Clip provided in the Discord)
The first test for detailed palette swapping was successful (for the most part)!
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