I added the Kremling's first attack, which seems simple at first, but it actually took some time to do. It's similar to the goombas' attack. He walks towards you and stops for a bit, running towards you afterwards. Here's the complicated part. So with the regular goomba's attack, it's pretty simple how the collision box works. As long as you are in the jump state, you will stomp on the goomba. I made it simple because the goomba is small. But the Kremling is about the same height as Donkey Kong, so I had to change that. Usually with the goomba, it can't hurt you while you are jumping. With the Kremling, you can't stomp on him as long as you're jumping. You need to first jump pretty high, and then land on him. Anywhere you jump in front of him, you will get hurt. Luckily it was easy to make. It just took some time. He will get one more attack with two variants, basically giving him three attacks in total
Next up
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
For this next boss, I'm actually making something normal for once lmao (wip)
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
5.5 is out!!
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door










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