Game
Mario and Luigi: Superstar Simulator
5 years ago

Done coding for today. I made some improvements to the galaxy battle and started working on Mario's spin move, exclusive to that battle (Until I figure out how to save the game in drag and drop to make an unlockable cheat)




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Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

5.5 is out!!

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

For this next boss, I'm actually making something normal for once lmao (wip)

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))