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LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.
Changed the battle UI drastically again--hopefully for one of the last times!
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
I made this cute model cause I started to stream on Twitch recently! I dunno how often of a habit this'll be yet, but I'm mostly gonna focus on Godot shaders and general game development, pixel art/animation, and the occasional Switch 2 game or two.
Baseball, huh?
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
The 6 main characters in SOMEWHEN. It's about time!
Same place as last post, but at niiiiight. Oooooooh.
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!











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